Monday, September 9, 2013

Kinect Disneyland Adventures

Giving Mickey Mouse a high five is one of the greatest things a human being can experience. Sadly, traveling to Disneyland isn’t in everyone’s budget, but last year, a game called Kinect Disneyland Adventures did a surprisingly nice job of creating the Disneyland magic without the Disneyland price. It’s only worth mentioning because if you’re expecting this to be the Pixar equivalent, you’re going to be disappointed. Kinect Rush isn’t in the same league, but at thievery least, it’s a decent kids game with memorable Pixar characters...and somewhat less memorable game play. Released just a few weeks ago to the Xbox 360, Kinect Rush is somewhat similar to Kinect Disneyland Adventures.

Playing as a little stylized version of yourself, you walk around Pixar Park and play missions based on five classic Pixar movies—Toy Story, Cars, TheIncredibles and two personal favorites, Up! And Ratatouille. The difference is in scope and authenticity. Kinect Disneyland Adventures feels like Disneyland, and it has a lot of interactivity that really brings you into this meticulously created world. Kinect Rush is a collection of simple missions that are all basically the same, without all the interactive magic and attention to detail.




You really notice that in the hub world. Pixar Park is basically a glorified selection screen. Unlike Disneyland Adventures, which feels like a bustling amusement park packed with things to explore, Pixar Park has missions...with little in between. The missions aren’t terrible, but they are very repetitive, and the motion controls become tedious within minutes. Moving your character on foot requires a constant jogging motion, and unless you’re a perpetually hyper five-year-old, it wears out its welcome pretty quickly...motto mention, it’s not particularly responsive. ( get also the Simpsons Tapped Out Hack )


Speaking of which, registering yourself is a nightmare. Even so, for younger players who really like Pixar movies, Kinect Rush has some appeal, but in the same way a sugary beverage might. It has them bouncing off the walls for a while before crashing into a nap...or in this case, getting tired of crappy motion recognition.